View project on GitHub:
Eternal is a combat action RPG inspired by From Software’s souls-like games and designed specifically for a casual audience while retaining a souls-like gameplay loop, where you fight your way through a medieval fantasy landscape using a variety of weapons, spells, and consumables.
My main responsibilities were programming the:
and integrating & implementing the Easy Save 3 save system package to create the game's save system.
The enemies can engage the player as individuals or as a group, and combo their attacks when fighting. They'll also evade player attacks and occasionally circle the player's position. Otherwise, the enemies will be patrolling a path or searching for the player.
There are 3 different types of AI:
Each enemy implements a behaviour tree to control which actions they perform and when.
Apart from some basic features the HUD displays prompts for performing actions, which change depending on the input device; items that are assigned to the quick-slots for quick selection.
There are two sections within the inventory: a window showing the player's collected items; a window showing the player's equipped items.
I also worked on programming the main menu, pause menu, and all their functionality.
Through using FMod, the audio manager handles playing one-shot audio clips; the number of instances of audio clips; restarting audio clips.